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Posthuman Games for Posthuman Players: Non-Human Game Spaces, Assets, and Interfaces. What does it mean to approach video games and gaming from a critical posthumanist perspective?
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Posthuman Games for Posthuman Players: Non-Human Game Spaces, Assets, and Interfaces.
What does it mean to approach video games and gaming from a critical posthumanist perspective? What does this displacement of player identity and more broadly, anthropocentrism, look like in material and practical terms?
Moreover, when players play with self-aware systems comparable to the chess-playing computer Deep Blue: how are sentience and consciousness redefined in human-machine interaction? And while gaming arguably frees the player from the physical limitations of the human body, inaccessible gaming technologies can amplify a gamer’s physical limitations instead of diminishing them, thwarting the emancipatory potential of
technology.

Nov 22, 2021 06:00 PM in Eastern Time (US and Canada)

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